This time around we get to see what motivates, what hurts and what pisses Kratos off. Still, that being said, it’s still a good story and provides good entertainment with a strong cast of characters and a more personal look at Kratos, who has up until now been very much a cut off character. We already know how it must end and what happens in the years after, so in this respect, the story doesn’t quite match the highs (nor lows) of the previous God of War games. It’s here that the story falters in trying to craft a new tale, but it leaves one thing missing and that’s a satisfying end to the tale. Understandably, the story feels a bit forced due to the fact that we, or at least those who have played through Kratos’ epic battles already know what is set in stone for our ruthless anti-hero. Three of the most evil Goddesses of the Underworld which Kratos must overcome. You see, Kratos had sold his soul to Ares, and now in God of War: Ascension, Kratos is hell-bent on breaking the bond that ties himself and Ares together, but to do so, he must first defeat the Furies of which there are three. The story told in God of War: Ascension takes place ten years prior to the original God of War, yet around six months after Kratos was tricked by the wicked Ares into killing his beloved wife Lysandra and their daughter Calliope. Anybody who’s followed Kratos through his journey will be familiar with the series and it’s storytelling techniques which generally, work to a high standard and is the reason we keep mashing those buttons until our thumbs are worn to the bone. So, let’s start with what is undoubtedly the most important aspect of the game: the story. Thankfully, we’re blessed with the good fortune that God of War‘s reputation as the supreme hack-and-slash remains untarnished, in fact, it’s had a bit of a buff and polish with some new features chucked in. We’ve seen it happen time and time again (yeah George Lucas, I’m talking about you,) and more often than not, prequels tend to be a stain on otherwise sparkling franchises. Now I know what you think, prequel equals stinker. If this should be the last time Kratos kicks ass on the PlayStation 3, then we’ve no problem with that it’s a glorious way to end the battle. Now we have God of War: Ascension, possibly the last God of War title that will grace the PlayStation 3, what with the much-anticipated PlayStation 4 hiding around the corner. It’s fair to say, we’ve seen a lot come and go with God of War, it’s been around for nearly 9 years, but it’s still swinging those chains like a youngster priming to strike. Then the PlayStation 3 came along and God of War found its new home, moving in with God of War III, with a late moving in party thrown by the God of War HD collection. Then God of War made the jump to the PlayStation Portable (PSP) where we all expected it to land with a stumble, but much to our surprise, Kratos’ adventures were just as engrossing and satisfying on the PSP as they were on the PlayStation 2. Kratos first started throwing his weight around back in the good old PlayStation 2 era, with the God of War games garnering critical acclaim from bother reviewers and players alike. Does it fare well for our favourite anti-hero? Or is it a bit of a dry lunch? Read on for the full review. Kratos is b ack, well, it’s more Back to the Future, but he’s back all the same in God of War: Ascension.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |